;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;

;
;   1944 SUMMER
;
;
@COSMIC
6       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
12      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
25      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
3       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
100     ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
0       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Soviet Air Tech,         4,-2,  no,  no,  3, 4    ; AFl
Soviet Armour Tech,             5, 1,  no,  no,  0, 3    ; Alp
Soviet Infantry Tech, 3,-2,  no,  no,  3, 0    ; Amp
Soviet Artillery Tech,              4, 1,  no,  no,  1, 3    ; Ast
 Atomic Theory,                             4,-1,  no,  no,  2, 3    ; Ato
 *(Automobile),                             6,-1,  no,  no,  3, 4    ; Aut
 Banking,                                   4, 1,  no,  no,  1, 1    ; Ban
Engineering Tech,        4, 0,  nil,  nil,  0, 4    ; Bri
German Arty Tech,         6,-1,  no,  no,  0, 4    ; Bro
Ceremonial Burial,                       5, 0,  nil, nil, 0, 2    ; Cer
German Air Tech,               5,-1,  no,  no,  1, 3    ; Che
German Jet Tech,                4,-2,  Che, nil, 1, 0    ; Chi
Naval Tech 1,               4, 1,  no,  no,  0, 2    ; CoL
German Infantry Tech,      5,-1,  no,  no,  3, 0    ; CA 
German Panzer Tech,           5,-1,  no,  no,  2, 4    ; Cmb
 *(Communism),                              5, 0,  no,  no,  2, 2    ; Cmn
British Air Tech,              4, 1,  no,  no,  3, 4    ; Cmp
British Armoured Tech,      7,-1,  no,  no,  2, 0    ; Csc
Construction,                            4, 0,  nil,  nil,  0, 4    ; Cst
 (The Corporation),                         4, 0,  no,  no,  2, 1    ; Cor
British Artillery Tech,              4, 1,  no,  no,  0, 1    ; Cur
 *(Democracy),                              5, 1,  no,  no,  2, 2    ; Dem
British Infantry Tech,         4, 1,  no,  no,  2, 1    ; Eco
US Armoured Tech,            4, 0,  no,  no,  2, 4    ; E1 
Lend Lease 1,               4, 1,  Eco, nil, 3, 4    ; E2 
Allied Tech 2,               4, 0,  E2,  nil, 0, 4    ; Eng
US Air Tech,          3, 1,  no,  no,  3, 2    ; Env
Naval Tech 2,                  2,-1,  CoL, nil, 3, 0    ; Esp
 (Explosives),                              5, 0,  no,  no,  2, 4    ; Exp
Allied Tech 3,                 4,-1,  Eng, nil, 0, 0    ; Feu
 *Cut,                    4,-1,  no, no, 2, 4    ; Fli
 *(Fundamentalism),                         3,-2,  no,  no,  2, 2    ; Fun
Allied Tech 5,              3, 0,  U1, nil, 3, 3    ; FP 
Lend Lease 2,       3, 2,  FP,  nil, 3, 3    ; Gen
 (Guerrilla Warfare),                       4, 1,  no,  no,  3, 0    ; Gue
 *(Gunpowder),                              8,-2,  no,  no,  1, 0    ; Gun
Allied Tech 7,          4,-1,  Gen, nil, 0, 0    ; Hor
 *(Industrialization),                      6, 0,  no,  no,  2, 1    ; Ind
Allied Tech 8,                 6, 0,  Hor, nil, 1, 4    ; Inv
Allied Tech 9,              5,-1,  Inv, nil, 0, 4    ; Iro
Weapon Tech,                 4,-1,  no,  no,  3, 2    ; Lab
Neutral Tech,                  4, 0,  no,  no,  3, 3    ; Las
Allied Tech 10,               5,-1,  Iro, nil, 1, 0    ; Ldr
Lend Lease 3,                 5, 2,  Ldr, nil, 0, 3    ; Lit
Allied Tech 12,            4,-2,  Lit, nil, 2, 4    ; Too
Allied Tech 13,                4,-1,  Too, nil, 1, 3    ; Mag
Allied Tech 14,               6,-1,  Mag, nil, 0, 1    ; Map
Allied Tech 15,                  4, 1,  Map, nil, 0, 4    ; Mas
Lend Lease 4,          5, 0,  Mas, nil, 3, 4    ; MP 
Allied Tech 17,              4,-1,  MP,  nil, 0, 3    ; Mat
Allied Tech 18,                 4, 0,  Mat, nil, 1, 1    ; Med
Allied Tech 19,               6,-2,  Med, nil, 1, 0    ; Met
Allied Tech 20,          4, 1,  Met, nil, 3, 4    ; Min
 *(Mobile Warfare),                         8,-1,  no,  no,  3, 0    ; Mob
Monarchy,                                5, 1,  no,  no,  0, 2    ; Mon
Monotheism,                              5, 1,  nil, nil, 1, 2    ; MT 
Lend Lease 5,                4, 0,  Min, nil, 0, 2    ; Mys
Allied Tech 22,               6,-1,  no, no, 1, 1    ; Nav
Allied Tech 23,          6,-2,  U2, nil, 3, 3    ; NF 
Atomic Weapons,            3, 0,  NF,  nil, 3, 3    ; NP 
 *(Philosophy),                             6, 1,  no,  no,  1, 2    ; Phi
Lend Lease 6,                  4,-1,  NP,  nil, 1, 3    ; Phy
 Plastics,                                  4, 1,  no,  no,  3, 4    ; Pla
 Plumbing,                                  4, 0,  no,  no,  1, 4    ; Plu
 Polytheism,                                4, 0,  no,  no,  0, 2    ; PT 
 Pottery,                                   4, 1,  no,  no,  0, 1    ; Pot
Radio,                                   5,-1,  nil,  nil,  3, 4    ; Rad
 *(Railroad),                               6, 0,  no,  no,  2, 1    ; RR 
 Recycling,                                 2, 1,  no,  no,  3, 2    ; Rec
 Refining,                                  4, 0,  no,  no,  2, 4    ; Ref
 (Refrigeration),                           3, 1,  no,  no,  3, 1    ; Rfg
 *(The Republic),                           5, 1,  no,  no,  0, 2    ; Rep
 Robotics,                                  5,-2,  no,  no,  3, 0    ; Rob
German Rocket Tech,             6,-2,  CoL, nil, 3, 0    ; Roc
 Sanitation,                                4, 2,  no,  no,  2, 1    ; San
 Seafaring,                                 4, 1,  no,  no,  0, 1    ; Sea
 *(Space Flight),                           4, 1,  no,  no,  3, 3    ; SFl
 Stealth,                                   3,-2,  no,  no,  3, 0    ; Sth
 Steam Engine,                              4,-1,  no,  no,  2, 3    ; SE 
 Steel,                                     4,-1,  no,  no,  2, 4    ; Stl
 Superconductor,                            4, 1,  no,  no,  3, 3    ; Sup
 Tactics,                                   6,-1,  no,  no,  2, 0    ; Tac
 Theology,                                  3, 2,  no,  no,  1, 2    ; The
 Theory of Gravity,                         4, 0,  no,  no,  1, 3    ; ToG
Trade Tech,                        4, 2,  nil, nil, 0, 1    ; Tra
 University,                                5, 1,  no,  no,  1, 3    ; Uni
 Warrior Code,                              4,-1,  no,  no,  0, 0    ; War
 The Wheel,                                 4,-1,  no,  no,  0, 4    ; Whe
 Writing,                                   4, 2,  no,  no,  0, 3    ; Wri
 Future Technology,                         1, 0,  Phy, no,  3, 3    ; FT 
Allied Tech 4,                    4,-1,  Feu, nil, 2, 4    ; U1 
Allied Tech 22,               6,-1,  Mys, nil, 1, 1    ; U2 
User Def Tech C,                            3, 0,  no,  no,  0, 0    ; U3 
No German 1,                                1, 0,  no,  no,  0, 0    ; X1 
No Allied 2,                                1, 0,  no,  no,  0, 0    ; X2 
No Soviet 3,                                1, 0,  no,  no,  0, 0    ; X3 
No Spainish 4,                              1, 0,  no,  no,  0, 0    ; X4 
No Turkish 5,                               1, 0,  no,  no,  0, 0    ; X5 
No Neutral 6,                               1, 0,  no,  no,  0, 0    ; X6 
No Finnish 7,                               1, 0,  no,  no,  0, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Parliament,               10, 0,    nil,
Barracks,                 4,  1,    nil,
Wharehouses,              6,  1,    Lit,
Temple,                   4,  1,    nil,
Market,                   8,  1,    nil,
College,                  8,  1,    no,
Courthouse,               8,  1,    Gen,
Fortifications,           8,  0,    nil,
Sewer System,             8,  2,    nil,
Bank,                     12, 3,    Mys,
Cathedral,                12, 3,    nil,
University,               16, 3,    no,
Tram System,              16, 4,    MP,
Garrison,                 10, 4,    nil,
Factory,                  20, 4,    nil,
Production Line,          32, 6,    nil,
SDI Defense,              20, 4,    no,
Hospital,                 20, 2,    MP,
Power Plant,              16, 4,    nil,
Coal Mines,               24, 4,    nil,
Nuclear Plant,            16, 2,    no,
Trade Centre,             16, 4,    Phy,
Waterworks,               12, 2,    nil,
Grain Elevator,            8, 3,    Mys,
Collective Farm,          20, 5,    Phy,
Research Lab,             16, 3,    no,
Anti-aircraft battery,    10, 2,    nil,
Coastal Fortress,          8, 1,    nil,
Railway Yards,            32, 4,    nil,
Harbor,                   6,  1,    nil,
Shipyard,                 16, 3,    nil,
Airodrome,                16, 3,    nil,
Gendarmerie,              6,  2,    Phy,
Port Facility,            8,  3,    nil,
SS Structural,            8,  0,    no,
SS Component,             16, 0,    no,
SS Module,                32, 0,    no,
Taxes,                    60, 0,    no,
Collective Farming,       20, 0,    nil,
The Vatican,              20, 0,    nil,
Bosphorus Control,        20, 0,    nil,
Antwerp Docks,            20, 0,    nil,
The Acropolis,            30, 0,    nil,
The Pyramids,             30, 0,    nil,
Nazi Party,               30, 0,    nil,
The Kremlin,              30, 0,    nil,
Krupp Steelworks,         30, 0,    nil,
Strates of Gibraltar,     20, 0,    nil,
Westminster,              40, 0,    nil, 
The Reichstag,            30, 0,    nil,
Control of Norway,        40, 0,    nil,
St Pauls Cathederal,      30, 0,    nil,
The Brandenburg Gate,     40, 0,    nil,
The Eiffel Tower,         40, 0,    nil,
Berchtesgaden,            40, 0,    nil,
Scheldt Estury,           40, 0,    nil,
The Tiergarten,           40, 0,    nil, 
Statue of Liberty,        40, 0,    nil,
League of Nations,        30, 0,    nil, 
The Whitehouse,           60, 0,    nil,
Urals Industrial Complex, 60, 0,    nil, 
Manhattan Project,        90, 0,    NP, 
The Red Cross,            60, 0,    nil,
Apollo Program,           60, 0,    no, 
Red Square,               60, 0,    nil, 
Buckingham Palace,        60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Collective Farming
nil,        ; The Vatican              
nil,        ; Bosphorus Control
nil,        ; Antwerp Docks
Tra,        ; The Acropolis
nil,        ; The Pyramids
nil,        ; Nazi Party
nil,        ; The Kremlin
nil,        ; Krupp Steelworks
nil,        ; Strates of Gibraltar
nil,        ; Westminster 
nil,        ; The Reichstag
nil,        ; Control of Norway
nil,        ; St Pauls Cathederal
Tra,        ; The Brandenburg Gate
nil,        ; The Eiffel Tower
nil,        ; Berchtesgaden
nil,        ; Scheldt Estury
Tra,        ; The Tiergarten 
nil,        ; Statue of Liberty
nil,        ; League of Nations 
nil,        ; The Whitehouse
nil,        ; Urals Industrial Complex 
nil,        ; Manhattan Project 
nil,        ; The Red Cross
nil,        ; Apollo Program 
Tra,        ; Red Square 
nil,        ; Buckingham Palace


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Missile,                 X1,  1,  20.,1, 18a,0d,   3h,8f,  6,0,  0, Roc, 001000001000001
Engineers,               nil, 0,   1.,0,  0a,3d,   2h,1f,  5,0,  5, Bri, 000000000000000
Red Army Stormovik,      X3,  1,  15.,2, 12a,3d,   2h,2f,  6,0,  0, AFl, 000000001000000
USAF Fighter Bomber,     X2,  1,  15.,2, 10a,4d,   2h,2f, 12,0,  0, Eng, 000000000010000
Luftwaffe Ground Attack, X1,  1,  15.,2, 12a,4d,   2h,2f, 10,0,  0, Che, 000000000010000
Maritime Bomber,         X2,  1,  20.,3,  8a,3d,   2h,2f, 12,0,  0, Cmp, 100000000001000
Luftwaffe Bomber,        X1,  1,  20.,2, 14a,3d,   2h,2f, 12,0,  0, Che, 000000000000000
Anti-aircraft Gun,       nil, 0,   0.,0,  3a,4d,   2h,1f,  5,0,  1, Lab, 010000000000000
Wehrmacht Assault Gun,   X1,  0,   3.,0, 14a,4d,   3h,2f,  8,0,  1, Cmb, 000010000000000
Wehrmacht Anti-tank Gun, X1,  0,   2.,0,  3a,5d,   2h,1f,  5,0,  1, Bro, 000010000000000
Red Army Anti-tank Gun,  X3,  0,   2.,0,  3a,5d,   2h,1f,  1,0,  1, Amp, 000010000000000
Allied Anti-tank Gun,    X2,  0,   2.,0,  3a,5d,   2h,1f,  5,0,  1, Cur, 000010000000000
British Armour,          X2,  0,   3.,0, 10a,5d,   3h,1f,  8,0,  0, Csc, 000000000000000
Wehrmacht Armour,        X1,  0,   3.,0, 15a,5d,   3h,1f,  8,0,  0, Cmb, 000000000000010
Red Army Armour,         X3,  0,   3.,0, 15a,6d,   3h,1f,  4,0,  0, Alp, 000000001000010
US Infantry,             X2,  0,   1.,0,  8a,5d,   2h,1f,  6,0,  1, E1,  000000001000100
Red Army Infantry,       X3,  0,   1.,0,  8a,6d,   2h,1f,  1,0,  1, Amp, 000100001000010
Anti-aircraft Flak Gun,  X1,  0,   1.,0,  6a,5d,   3h,2f, 10,0,  1, Bro, 010010000010000
Italian Infantry,        X1,  0,   1.,0,  6a,4d,   2h,1f,  5,0,  1, no,  000000001000000
Atomic Bomb,             X2,  1,  20.,1, 99a,0d,   1h,1f, 28,0,  1, NP,  001000000000000
US Armour,               X2,  0,   3.,0, 10a,5d,   3h,1f,  8,0,  0, E2,  000000000000000
Armour,                  nil, 0,   3.,0, 10a,5d,   3h,1f,  8,0,  0, Las, 000000000000000
US Heavy Armour,         X2,  0,   3.,0,  9a,7d,   3h,2f, 10,0,  0, Eng, 000000000000000
Cossacks,                X3,  0,   2.,0,  7a,4d,   2h,1f,  3,0,  0, Amp, 000001000000011
Red Army Heavy Armour,   X3,  0,   3.,0, 14a,8d,   3h,2f,  5,0,  0, Alp, 000000001000010
Wehrmacht Heavy Armour,  X1,  0,   3.,0, 14a,7d,   3h,2f,  8,0,  0, Cmb, 000000000000010
British Heavy Armour,    X2,  0,   3.,0,  9a,7d,   3h,2f, 10,0,  0, Csc, 000000000000000
Red Army Bomber,         X3,  1,  20.,2, 12a,3d,   2h,2f, 10,0,  0, AFl, 000000000000000
USAF Bomber,             X2,  1,  20.,2, 13a,3d,   3h,2f, 14,0,  0, E2,  000000000000000
RAF Bomber,              X2,  1,  20.,2, 13a,3d,   2h,2f, 12,0,  0, Cmp, 000000000000000
Red Army Fighter,        X3,  1,  10.,2,  8a,4d,   2h,2f,  4,0,  3, AFl, 000000000010000
Luftwaffe Fighter,       X1,  1,  10.,2,  8a,4d,   2h,2f,  8,0,  3, Che, 000000000010000
Escort Fighter,          X2,  1,  20.,2,  0a,6d,   2h,2f, 10,0,  3, Cmp, 000000000010000
RAF Fighter,             X2,  1,  10.,2, 10a,4d,   2h,2f, 10,0,  3, Cmp, 000000000010000
USAF Fighter,            X2,  1,  20.,2,  8a,4d,   2h,2f, 12,0,  3, E2,  000000000010000
Fighter,                 nil, 1,  10.,2,  8a,3d,   2h,2f,  6,0,  3, Las, 000000000010000
Infantry,                nil, 0,   1.,0,  6a,4d,   2h,1f,  5,0,  1, Las, 000000001000000
Destroyer,               nil, 2,  12.,0,  8a,4d,   3h,1f,  8,0,  2, CoL, 100000000001000
Cruiser,                 nil, 2,  10.,0, 12a,10d,  3h,2f, 14,0,  2, CoL, 100000000000000
Battleship,              nil, 2,   8.,0, 16a,12d,  4h,2f, 30,0,  2, Esp, 000000000000000
Submarine,               nil, 2,   8.,0,  8a,2d,   3h,2f,  8,0,  2, CoL, 000000000001000
Carrier,                 nil, 2,   8.,0,  1a,8d,   4h,2f, 30,6,  2, Esp, 000000010000000
Freighter,               nil, 2,  10.,0,  0a,3d,   3h,1f,  5,2,  4, Tra, 000000000000000
Transport,               nil, 2,   6.,0,  0a,4d,   3h,1f,  5,6,  4, Esp, 000000000000000
British Infantry,        X2,  0,   1.,0,  8a,5d,   2h,1f,  6,0,  1, Eco, 000000001000100
Paratroopers,            X2,  0,   1.,0,  8a,6d,   2h,1f,  7,0,  1, Eco, 000000101000110
Fallschirmjager,         X1,  0,   1.,0,  8a,6d,   2h,1f,  7,0,  1, CA,  000000101000000
Partisans,               nil, 0,   1.,0,  6a,4d,   2h,1f,  2,0,  1, no,  000101001000011
French Infantry,         nil, 0,   1.,0,  6a,4d,   2h,1f,  6,0,  1, no,  000000001000000
Bunker,                  nil, 0,   0.,0,  0a,5d,   4h,1f,  8,0,  1, no,  000010000000000
Wehrmacht Infantry,      X1,  0,   1.,0,  8a,5d,   2h,1f,  6,0,  1, CA,  000000001000000
Royal Artillery,         X2,  0,   1.,0, 14a,4d,   2h,2f,  8,0,  0, Cur, 000010001000000
Wehrmacht Artillery,     X1,  0,   1.,0, 15a,1d,   2h,2f,  8,0,  0, Bro, 000000001000000
Mobile Artillery,        X2,  0,   2.,0, 12a,2d,   2h,2f,  8,0,  0, Eng, 000000001000000
Red Army Artillery,      X3,  0,   1.,0, 15a,2d,   2h,3f,  4,0,  0, Ast, 000010001000000
Field Artillery,         nil, 0,   1.,0, 10a,3d,   2h,2f,  6,0,  0, Lab, 000010001000000
Nebelwerfer Artillery,   X1,  0,   1.,0, 15a,1d,   1h,4f,  8,0,  0, Bro, 000000001000000
Katyusha Artillery,      nil, 0,   1.,0, 15a,1d,   1h,4f,  4,0,  0, Ast, 000000001000000
Mechanized Infantry,     X2,  0,   3.,0,  8a,6d,   3h,2f,  7,0,  1, Csc, 000000000000000
Panzergrenadiers,        X1,  0,   3.,0, 10a,6d,   3h,3f,  7,0,  1, Cmb, 000000000000000
Trade Convoy,            nil, 0,   2.,0,  0a,3d,   1h,1f,  5,0,  7, Tra, 000000000000010
Luftwaffe Jet Fighter,   X1,  1,  20.,2, 12a,6d,   2h,2f, 10,0,  3, Chi, 000000000010000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     3,1,  2,1,1,   no,  1, 5, 5,   no,  1, 5,  3,  no,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   no,  0,15,  0,  no,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   no,  0,10,  0,  no,   ; Grs
Woods,      2,3,  1,2,0,   no,  0, 5, 5,   no,  0, 5,  0,  no,   ; For
Hills,      2,4,  1,0,0,   no,  1,10, 0,   yes, 3,10,  1,  no,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  no,   ; Mou
Wasteland,  1,2,  2,1,1,   no,  1,10, 1,   no,  0, 0,  0,  no,   ; Tun
Town,       1,3,  2,1,2,   no,  0, 0, 0,   no,  1,15,  3,  no,   ; Gla
Swamp,      3,3,  1,0,0,   no,  0,15, 6,   no,  0,15,  0,  no,   ; Swa
Orchard,    2,3,  1,2,1,   no,  0,15, 6,   no,  0,15,  0,  no,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   ; Oce
Oasis,      3,2,  2,2,3,
Timber,     1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Wild Boar,  2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Iron Ore,   3,6,  0,1,6,
Sheep,      2,2,  3,1,0,
Pigs,       2,3,  1,1,4,
Crude Oil,  2,3,  1,8,0,
Poppys,     2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 3,1,  1,8,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Sunflowers, 2,3,  1,2,3,
Iron,       2,4,  1,4,0,
Minerals,   3,6,  1,4,0,
Steppe Oil, 2,2,  1,8,0,
Chickens,   1,3,  0,4,0,
Reeds,      3,3,  0,1,3,
Wine,       2,3,  2,0,2,
Swordfish,  1,2,  1,3,3,




@GOVERNMENTS
Anarchy,        Supreme Commander, Supreme Commander,
Despotism,      Supreme Commander, Supreme Commander,
Monarchy,       Supreme Commander, Supreme Commander,
Commune,        Supreme Commander, Supreme Commander,
Fundamentalism, Supreme Commander, Supreme Commander,
Republic,       Supreme Commander, Supreme Commander,
Democracy,      Supreme Commander, Supreme Commander,

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Stalin,       Stalin,              0, 1, 2, Soviets,     Soviet,      1,  1, -1,     1, Comrade, Comrade, 2, Comrade, Comrade, 3, Comrade, Comrade, 4, Comrade, Comrade, 5, Comrade, Comrade, 6, Comrade, Comrade,
Inn,        Inn,               0, 2, 0, Turkish,     Turkish,    -1,  0,  0,     1, President, President, 2, President, President, 3, President, President, 4, President, President, 5, President, President, 6, President, President,
Hitler,       Hitler,              0, 3, 2, Axis,        Axis,        1,  1, -1,     1, Fhrer, Fhrer, 2, Fhrer, Fhrer, 3, Fhrer, Fhrer, 4, Fhrer, Fhrer, 5, Fhrer, Fhrer, 6, Fhrer, Fhrer,
Franco,       Franco,              0, 4, 1, Spanish,     Spanish,    -1,  0,  0,     1, General, General, 2, General, General, 3, General, General, 4, General, General, 5, General, General, 6, General, General,
Gustav V,     Gustav V,            0, 5, 3, Neutrals,    Neutral,    -1, -1,  1,     1, King, King, 2, King, King, 3, King, King, 4, King, King, 5, King, King, 6, King, King 3, Prime Minister, Prime Minister,
Churchill,    Churchill,           0, 6, 2, Allies,      Allied,      1,  1, -1,     2, Prime Minister, Prime Minister, 3, Prime Minister, Prime Minister, 5, Prime Minister, Prime Minister, 6, Prime Minister, Prime Minister, 
Mannerheim,   Mannerheim,          0, 7, 3, Finnish,     Finnish,     1,  1, -1,     1, Field Marshal, Field Marshal, 2, Field Marshal, Field Marshal, 3, Field Marshal, Field Marshal, 4, Field Marshal, Field Marshal, 
Stalin,       Stalin,              0, 1, 2, Soviets,     Soviet,      1,  1, -1,     1, Comrade, Comrade, 2, Comrade, Comrade, 3, Comrade, Comrade, 4, Comrade, Comrade, 5, Comrade, Comrade, 6, Comrade, Comrade,
Inn,        Inn,               0, 2, 0, Turkish,     Turkish,     1,  1, -1,     1, President, President, 2, President, President, 3, President, President, 4, President, President, 5, President, President, 6, President, President,
Hitler,       Hitler,              0, 3, 2, Axis,        Axis,        1,  1, -1,     1, Fhrer, Fhrer, 2, Fhrer, Fhrer, 3, Fhrer, Fhrer, 4, Fhrer, Fhrer, 5, Fhrer, Fhrer, 6, Fhrer, Fhrer,
Franco,       Franco,              0, 4, 1, Spanish,     Spanish,     0,  1,  0,     1, General, General, 2, General, General, 3, General, General, 4, General, General, 5, General, General, 6, General, General,
Gustav V,     Gustav V,            0, 5, 3, Swedish,     Swedish,     1,  1, -1,     1, King, King, 2, King, King, 3, King, King, 4, King, King, 5, King, King, 6, King, King
Churchill,    Churchill,           0, 6, 2, Allies,      Allied,     -1, -1,  1,     1, Prime Minister, Prime Minister, 2, Prime Minister, Prime Minister, 3, Prime Minister, Prime Minister, 4, Prime Minister, Prime Minister, 
Mannerheim,   Mannerheim,          0, 7, 3, Finnish,     Finnish,     0,  0, -1,     1, Field Marshal, Field Marshal, 2, Field Marshal, Field Marshal, 3, Field Marshal, Field Marshal, 4, Field Marshal, Field Marshal, 
Stalin,       Stalin,              0, 1, 2, Soviets,     Soviet,     -1,  1, -1,     1, Comrade, Comrade, 2, Comrade, Comrade, 3, Comrade, Comrade, 4, Comrade, Comrade, 5, Comrade, Comrade, 6, Comrade, Comrade,
Inn,        Inn,               0, 2, 0, Turkish,     Turkish,     1,  1, -1,     1, President, President, 2, President, President, 3, President, President, 4, President, President, 5, President, President, 
Hitler,       Hitler,              0, 3, 2, Axis,        Axis,        1,  1, -1,     1, Fhrer, Fhrer, 2, Fhrer, Fhrer, 3, Fhrer, Fhrer, 4, Fhrer, Fhrer, 5, Fhrer, Fhrer, 6, Fhrer, Fhrer,
Franco,       Franco,              0, 4, 1, Spanish,     Spanish,     0,  1,  0,     1, General, General, 2, General, General, 3, General, General, 4, General, General, 5, General, General, 6, General, General,
Gustav V,     Gustav V,            0, 5, 3, Swedish,     Swedish,     1,  1, -1,     1, King, King, 2, King, King, 3, King, King, 4, King, King, 5, King, King, 6, King, King
Churchill,    Churchill,           0, 6, 2, Allies,      Allied,     -1, -1,  1,     1, Prime Minister, Prime Minister, 2, Prime Minister, Prime Minister, 3, Prime Minister, Prime Minister, 4, Prime Minister, Prime Minister, 
Mannerheim,   Mannerheim,          0, 7, 3, Finnish,     Finnish,     0,  0, -1,     1, Field Marshal, Field Marshal, 2, Field Marshal, Field Marshal, 3, Field Marshal, Field Marshal, 4, Field Marshal, Field Marshal, 

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Brass,
Fuel,
Iron Ore,
Cloth,
Salt,
Coal,
Copper,
Steel,
Weapons,
Ammunition,
Artillery,
Explosives,
Cordite,
Gold,
Oil,
Troops,


@ORDERS
Fortify,            F
Fortified,          F
Rest,               S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airfield,     E
Go to,              G


@DIFFICULTY
Sergeant
Lieutenant
Captain
Colonel
General 
Field Marshal (Recommended)

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













